Bio + CV

Sagan Yee is a classical animator and occasional art game perpetrator based in Toronto. Her work experience includes TV animation and storyboarding, videogame concept art and design, illustration, motion graphics and even machinima. She has spoken about inclusivity, community-building and game-making in Toronto, Montreal, Austin, San Francisco, New York, Detroit and Johannesburg, while continuing to oversee initiatives promoting digital media outreach and literacy. Her personal practice includes classical animation, experimental screen-based digital games, and alternative controller collaborations (one of which ended with the cops showing up).
Currently, Sagan is Executive Director of the Hand Eye Society, and a community member of Dames Making Games.


Bachelor of Applied Arts, Classical Animation
Sheridan College (2007-2011)

Art Fundamentals
Sheridan College (2006-2007)


WELCOME TO NEW LUX PLAZA (work-in-progress) 
Vector Festival: Local Host IRL + online exhibit, 2017 

w. The Laser Blast Film Society // programming
Royal Cinema
Fantastic Fest, Austin TX

w. Alicia Contestabile, Nadine Lessio, Lindy Wilkins, Jenn Woodall, Maggie McLean // art, programming, peripherals design
DMG x Vector Fest Killer Interfaces
IndieCade Official Selection: Night Games, LA

w. Nicole Del Medico // design
System.Failure OCAD exhibit

w. Tara "Kitty" Renwick // illustrations
Indigicade at imagineNATIVE

HAIK0DE (2014)
w. Whitney French
Winter Bit Bazaar

I'M FINE (2013)
Rokashi // illustrations
Bit Bazaar

w. Hannah Epstein + Alex Leitch // video content, design
Queer Arcade + Vector Fest, 2013
Toronto Long Winter, 2013
Montreal Sight + Sound, 2014

w. Nadine Lessio // art, writing
DMG Feb Fatale Jam
Toronto Long Winter

ICARUS (2011)
Difference Engine Initiative

Professional Experience

Hand Eye Society
Executive Director (present)

TAC Leaders Lab
Fellow (2018)

Toronto Arts Council
Juror, Media Arts (2017)

OCAD University
Instructor, Conceptual Game Design (2016)

Ontario Arts Council
Juror, Media Arts: Emerging Artists (2014)

Talks and Workshops

Signal Boosting and Curation: Cultural Intermediaries Panel (2017) Indie Interfaces, Montreal

Hand Eye Society: Who We Are and What We Do (2017) A MAZE Festival, Johannesburg

From Glitch Goddess to Vaporwave: Dreams of a Better Dystopia Keynote (2017) Different Games, Toronto

Video Games Are Boring (2017) SXSW, Austin

PsXXYborg Retrospective (2016) Different Games, NYC

Ripple Effect: How Women In Gaming Initiatives Make A Difference (2016) GDC, San Francisco

Arcade curator, panel moderator, workshop coordinator (2016) Kingston Canadian Film Festival

Game Curious, regional perspectives on game development (2015) Different Games, NYC

Videogames for Community Engagement (2014) Allied Media Conference, Detroit

HES initiatives Game Curious and To The Streets (2014) Jane's Walk: Tech & the City, Toronto

Transcending Boundaries – Standing Out and Taking Up Space (2014) Feminist Art Conference, Toronto
w. Team PsXXYborg

Going Beyond Filmmaking Traditions (2013) Reel Asian Industry Series at AGO, Toronto

Promoting Diversity in the Videogame Community (2013) Canzine Symposium, Toronto

Animation in Art & Digital Storytelling Workshop (2013) Allied Media Conference, Detroit

Press A to Jump: Animation in Games Panel (2012) TAAFI, London ON

Women in Film, Games & New Media Panel + Difference Engine Initiative Showcase (2011) TIFF Nexus/WIFT-T, Toronto 

Difference Engine Initiative II (2011) TIFF Nexus, Toronto
w. Una Lee

Using Format